Project Description
Malort is a raytracer developed in C++ and using Qt for the user interface. For now, it implements basic primitives, lights sources, global ambient light. Future improvements are about textures and procedural textures, bump mapping and animations.

UI v1.1

Textures management is now available!
Sans titre.jpg

First Release

The first version of Malort is available. It supports basic primitives, materials and source lights. Malort can render using three levels of oversampling and in any resolution.
screenshot.jpg

Future work

Here is what I'm working on right now :
  • Animations :



  • Textures and procedural textures

  • CSG (Constructive Solid Geometry)

  • Bump mapping :

  • Reflexion, refraction, Fresnel


Last edited May 15, 2011 at 4:54 PM by Bluesummer, version 6